Lost Worlds

Into the Expanse
wresting fortune from a cautionary tale

Session one

The Explorers arrive in footfall to find that an ancestor of their had left them a genelocked case carrying a astropathic message. The message was not from Arthlan Ballard himself but supposedly from the Righteous Path a ship which is part of an ancient cautionary tale warning against greed. During the Angevin Crusade Captain Ryn of the Righteous Path conquered a world full of glittering golden temples dedicated to their sky-gods and philosopher kings. First he filled his holds with the spoils of war, but there were still riches left that he could not abandon. So he tore the macro-cannons from the mighty instrument of war, followed by the barracks, and the armory, and on and on. Until he finally tore the life sustainer from his vessel trying to take last of the riches left on the conquered heathen world. After this the ship vanished into the warp and was never heard from again.

Now the explorers were in posetion of evidence of the ships location, Magoros, but they were not the only ones as House Bastille had ambushed them and their psyker had made contact with the map. After the Explorers escaped the ambush they located a cartographer who offered to help them in exchange for quietly moving a library off Port Wanderer to Footfall. After a bit of subterfuge with the customs agents the crew of the Black Shepard left Port Wanderer in search of riches untold.

There was a minor hiccup in the maw when they were attacked by pirates and the two Malones managed to whip a damaged pilgrim ship into fighting shape (earning the gratitude of the Ecclesiarchy). They finally arrived at Magoros, and after rescuing the stranded crew of the Righteous Path (or at least their descendants) from the icy Magoros Secundus they explorers tried looking over the surface of Magoros prime. Where they tricked a pack of feral orks and Bastille arms men into fighting and found an alien observatory which reviled to them the location of the Righteous Path.

Second Session

The Explorers have House Bastille’s ship the slip by hiding in the shard halo and sent a few shuttles to explore their prize. They found a ship crewed by mad ghosts who nearly self destructed their ship then hand it to the ‘cowardly’ Donnachidhe Dynasty. Through the actions of the Explorers this event was averted and the ship is safe for plunder once the Bastille henchmen are dealt with.

Fortnights end at Daedalus'
The arcane secrets of technology can bend time itself

First Session

The characters arrive at the Forge world of Belacane trying to discover why they have not released more of their famed stasis technology. After talking to various groups on the forge world, from the xenophilious Brotherhood of Peregrine to the tech hoarding Diogenes Society. But eventually the cause of the drop off had been discovered that the leader of the forge world and it’s foremost expert in stasis technology had suffered a stroke and been left unable to communicate with others.

Worse still they believe the forge worlds primaris logis key had been within the laboratory of Daedalus when the old master had a stroke. Without his constant mental guidance the servitors and other students with in his labs could not maintain the complex and dangerous experiments going on within. Not much is known about the catastrophy but the tech-priests have dare not ventured back to the labs below.

200 XP challenge
100 XP role playing

Second Third and Fourth Sessions

  • The explorers meet Horus Babel who offers to help them explore the secret labs below belacane.
  • The players steal the Six Axis Chronograph from the Cult Temporis.
  • The players enter the secret labs and discover many of the strange secrets entombed within
  • The players leave the labs with the Key only to find the surface world frozen in time.
  • The dynasty stops the Cult Temporis uprising and negotiates for the return of the world’s logis key.


1200 XP
The Clepsydra Ring.
Bags of seeds from Caledon.
The Six Axis Chronograph
+4 Profit Factor.

Rent of a Warrant
The Imperium demands it's due the Lord-Sector only asks a favour


Lord-Captain Nail Donnachaidh is given a request for one of two possible favours in return for recognizing Nail as head of the Donnachaidh Dynasty and ending the Avarice War by Lord-Sector Hax. The first of these favours takes the form of a simple trip to a back water world to collect a late tithe which turn into a carnival of ineptitude and conspiracy.

First Session

The crew of the Black Shepard share a brief conversation with Valas Coro the Lord-Sector’s steward before departing for Rent. Once there they request that the Governor send an envoy to their vessel to explain why their last two tithes had been missed. They were greeted by the strange Monseigneur Er’drum who in a bid for time stalled the explorers by feigning ignorance and promising to pass on their messages to those who could be of use.

Planetary investigation was hampered by a restrictive vox network, and seemingly incompentant personnel one of whom insisted that the tithe was last paid 2 years ago(three years late). An investigation of the Astropath’s tower turned up arson, and a subterfuge by the Monseigneur to deflect more suspicion onto the Governor failed when a body was discovered in a closet.

Generally getting fed up with this, the Explorers ordered House troops storm the governor’s mansion, after which they discovered that the Monseigneur had taken the Governor’s son (who was a psyker) below the mansion into the excavated pre-angevin ruins from Rent’s early heretical days.

Before departing into to catacombs the Black Shepard received a response to the earlier report sent out by the captain:

+ Astropathic Dispatch, Transcript Encoded: EMERGENCY WARNING – Rent System +
Priority: Beta Primarus.
To: Lord-Captain Nail Donnachaidh, Black Shepard, Malkyan Marches.
From: The esteemed Offices of the Lord-Calixis, Lucid Palace, Scintilla.
Subject: Subject of last report.

Envoy mentioned in report as Monseigneur Er’drum is known alias of wanted traitor and heretic who is known by his more infamous title Monseigneur Murder. Use extreme caution when apprehending, recommend purge on sight.

++++ Wanted ++++
Name: Monseigneur Murder
Real Name: Unknown
Known Aliases: Monseigneur Er’drum, Cardinal Arcnega, Bishop Dulbgeon
Known Associates: Pirate Captain Bonibel Scarlett, Fink Jassik, Yath Garkid.
Threat Level: Primarus
Wanted For: Treason, heresy, mass-murder, questioning in the disappearance of Inquisitior Scarro, inciting hab-riots, « I Redacted by Order of the Inquisition I », weapons trafficking, Larceny, dealing in proscribed artefacts, Arson, « I Redacted by Order of the Inquisition I », blackmail, impersonating an member of the Administratum, impersonating a member of the clergy, littering.


300 XP challenge
100 XP role playing

Sessions 2 and 3

The crew of the Black Shepard descended into the mines in search of the Monseigneur and the Governor’s young Psyker son. After a run in with several miners the explorers found the what they thought to be a young lad crying into a fountain in an underground courtyard filled with plants. But as it turned out it was the Monseigneur wearing the boy’s clothing (and face). A small fight errupted in which the monseigniour tried to make off with a strange obilisk, but had to discard it in order to escape the wrath of the Black Shepard’s confessor.

The boy was found to have been turned into a faceless monster of mindless psychic rage and was taken out by richard and then evisiorated by alex for good measure. As the crew returned to the surface they found that they had detected a ship entering high orbit and returned to the Shepard.

There was a brief combat between the two ships, one a former dynasty vessal turned pirate ship and a second unkown vessel which escaped. But the Shepard won the day with a boarding action and took the
raider known as the Blood of Nelson.

300 XP for the second session
100 XP for the third

+4 Profit factor for a competed endeavour.


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